It is perfectly possible to run an AS2 movie within an AS3 Flash application.
However, my advice would be - don't.
Here are a handful of the problems we've encountered when running any AS2 movie of any complexity within AS3:
MovieClip.getBounds() and MovieClip.getRect() may start to return undefined. This can be partially fixed by setting _lockroot=true on the movie A, but may then start failing again the second time you load movie B. There seems no real rhyme or reason to this: we've only managed to get a consistently working getBounds() by repeatedly destroying and recreating a parent container to B's container.BitmapData.draw(), even if all bitmaps are properly disposed, the contained movie eventually crashes the Flash Player.Key._listeners array. (Oddly, if you call Key.getCode() at that point, it contains the correct code.)hitTest(x,y) doesn't take account of any scaling of the parent movie i.e. the top-level AS2 root. The top-level AS2 doesn't know that it's scaled. So somehow you have to communicate the scaling from AS3 to AS2 and then multiply every point passed to hitTest() by that scaling.